More behind the scenes Same Day Delivery Production


Hello once again my fellow gamers, Darius Holmes the Producer of "Same Day Delivery" and this week team WellPlayed made amazing progress and month 1 of "Same Day Delivery" is almost in the past and onto month 2. Before I talk about what to look forward too in month 2 let me tell you about this week. I made updates and changes to the Design document, like adding images to best describe our gameplay and better describe the characters, map, and game flow for "Same Day Delivery". Also as the producer I tested some awesome additions to our game this week like the new fire hydrant obstacle that will ragdoll you when you run by it, or the new jetpacks added. For month 2 we are looking forward to adding the money/merit system, more deliveries, and Easter eggs. While I will still have the roll of producer I will finally get to work on something that I have been looking forward too and hope you guys love is the weapon and power up system. Which will include an RPG that will launch and ragdoll you in the opposite direction you aim, or lay you shoulder down and just run through those pesky pedestrians faces that always get in your way. For power ups you can use the shoulder charge infinitely for 15 seconds, or anti-gravity for 20 seconds. All these ideas I would love to share but can't reveal too much right now and hope when the game is released to the public you guys love it but until next time. See ya later! :) 

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