Finding a Navigation System That Fits


One of the major roadblocks I ran into this week was figuring out how to implement a functional and visually clear minimap system for our game Same Day Delivery. With the chaotic city layout, tight delivery timers, and unpredictable obstacles, having a working minimap was essential for player navigation. The problem, however, was that none of the minimap solutions I initially tested (including World Partition) worked for what we needed.
This posed a serious issue for user experience. Without an accurate and responsive minimap, you cant tell where you are in the world, especially in fast-paced segments of the game. Directly impacting the core gameplay loop: quick deliveries across a hectic map.
After testing a few methods, I realized the issue wasn't as hard as I thought once I did some more research and looked at older videos on YouTube rather than just the more recent posts. I ended up finding a much simpler solution of using a camera above the player and adding an arrow icon that the player cannot see in game. After some adjustments and fine tuning I finally got the minimap we have now.
The result is a cleaner, faster, and more intuitive minimap experience. Players can now easily track their position, becoming a little more familiar with their surroundings, improving both gameplay flow and overall satisfaction.
Same Day Delivery
Status | In development |
Authors | Well Played Studios, InfernousX19, Zuhan, AvEnergy, DariusHolmes, fairylover8 |
Genre | Action, Adventure |
Tags | capstone, chaotic, delivery, Fast-Paced, fullsail, fullsail-university, Sandbox, Third Person |
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- "I Get Ragdolled, But I Get Up Again."10 hours ago
- Behind the scenes Production of Same Day Delivery12 hours ago
- Camera and Build Testing6 days ago
- Beauty to Abomination and Back7 days ago
- Reinventing ALS Animations My Way7 days ago
- AI and LevelDesign7 days ago
- Changelog V0.0.17 days ago
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